Interview with Prof. Sam Shah on inclusive tech, digital inequalities, superficial innovation and vanity metrics in healthcare.
Gamification is the use of games or, more precisely, the mechanisms of engagement, entertainment and relaxation present in them for other purposes, such as to change behavior, educate or even treat some diseases.
There is great potential for the future of patient data but also lots of challenges. There are many patient benefits as well as multiple additional opportunities for the broader community to bring to the sector.
Innovations such as telemedicine, virtual reality, Big Data, IoT and robotics are often talked about with confidence, but so far have rarely been experienced in day-to-day practice.
The European Commission is proposing to create the first ever Digital Europe programme and invest €9.2 billion to align the next long-term EU budget 2021-2027 with increasing digital challenges.
The second annual HIMSS Impact event, which runs 17-18 October at the Hasso Plattner Institute (HPI) in Potsdam, just outside Berlin, will focus on two distinct themes in two programme tracks.